Arthur Otley and the Order of the Arthropods

230
The dungeon door
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You enter the passageway sloping downwards and after many twists and turns in the passageway you are hopelessly lost.

You notice a charming little spider running around a corner ahead of you. Curiously it then comes back round the corner, looks at you and waits, then lifts up a spindly leg and points.

"Arthur" says Kensley, "I think that charming little little spider wants us to follow him."

"I'm not sure if we should really be doing this..." you say. "But Let's see where it goes."

You follow the spider as it turns this way then that and are delighted to finally arrive at what must surely be the entrance to the dungeon.

A huge wooden door, banded with iron and patterned with silver swirls, stands within a stone archway. Either side of the door two antique sets of armour are positioned upright as if on guard.

The spider you were following scurries through the keyhole of the door and disappears.

Above the door there is a sign written in some archaic font, which reads: "DUNGEON".

"Arthur!" Kensley exclaims, "I think this may be the door to the dungeon!"

"You may be onto something Kensley", you reply. "But don't get carried away just yet."

You try the doorknob... but it doesn't budge.

"There's a magical enchantment of locking on the door!" says Kensley. "We will need to cast a counter spell if we are to get through."

As you lift up your wand, you rack your brains to try to think of a spell that might work.

............................................................

1. Openus Sesamus! you cry. ~ Go to number 217

2. Door lock undone, unlock door done! you say ~ Go to number 97

3. Ziggidy zaggady zock unlock! you chant ~ Go to number 183

4. "Watermelon!" you shout ~ Go to number 172